

I tried all the things that are recommended like clamping, portals, etc. The only thing I noticed is that was hard, if not impossible to get rid of the grain completely. Well – I recycled (pun intended) this older scene, and well – it worked out quite good. So if you have some strong video cards on your machine, you can get quite good rendering times.

I tried first to use Cycles and got quite far with it – it has great potential and what makes it strong is that it works both with CPU and GPU. I tried some basic stuff like box modeling, watched a lot of videos by the BlenderGuru and Creative Shrimp, and it felt right! The whole handling of Blender suddenly felt natural when I lost all the anxiety of not being as quick as I use to be in max, having incorporated all the shortcuts – after some hours it got fluent. So, in the adventurous mood, I was in, I started blender again – watched several quick-start videos for beginners like this one and imported an old scene I made a couple of years ago. If you are interested, check the bitbucket repository to read the development history of it (also the place where to get the corona bridge ) Until recently… August 2016 to be correct. It worked quite good already, but it wasn’t developed further, unfortunately. The exporter for Corona has been around for quite some time, and I tried it once in Alpha7 days, before the Corona Renderer 1.0 release. Since some time there is the Cycles render engine – and exporters for Corona Renderer and V-Ray. I tried Blender several times – but I always shied away from it again for several reasons: The UI is unique, and it lacked a convincing render engine.
#Corona renderer rhino software#
Well, I also find it excellent to look over the rim of a teacup and learn new things.Īlso, I find it imperative to know more 3d software packages than the one you usually use – it frees up the mind to see how things could also be achieved differently – apart from the way you already know.

A rendering with blender and Corona A7 Why?
